Vision of video games

When we were kids, video games were children’s stuff. Children’s toys that atrophied the brain. Bad thing, very bad. We grew up, and video games were no longer children’s. They were evil things that corrupted the minds of infants with their ultraviolence, their foul language exposed to all, and their addiction without apparent purpose. But here came the Bingo games, and everything became a beautiful meadow of peace, joy and good wishes.

A video, the fucking video presentation of the Wii, was the beginning of the change. What was the video showing? Grandparents. Not just any grandparents, grandparents playing the Wii, grandparents playing videogames (or whatever that was). But the thing was not here, it evolved and involved more members of the family unit until, in the end, it was shaped the beautiful and little frame that is to see the family together playing with a console.

Suddenly video games were less evil and linked families more. He did Wii Sports rather than a family psychologist. Smiles, laughter, joy without apparent purpose. Everyone enjoyed the contemporary landscape of video games … one moment, all? What about those children who played video games when they were children and now play as adults? I’ll tell you, we’re in the shade.

“Thanks” to casual games the vision of video games has mutated to something very strange, at least for me. Now, an average citizen with no previous experience in the sector, thinks about video games and associates this thought with a very clear image: Nintendo videogame ads, with children’s titles, that help our mental agility or keep us in shape with a Wii Balance Board Personally, that vision gives me embarrassment to others.

I’m not saying that these people do not have the right to play, on the contrary, that they play until the dolls are broken by throwing virtual bowls, but that they are aware that they are only eating the cream that covers the enormous chocolate cake they are ignoring. That it is very possible that what they are enjoying as children is grounded in some beginnings that they classified as harmful to society. Stop a moment, think about it and acknowledge your mistake, if your vision about the games has changed.

On the other hand, the fact of this “normalization” in the citizen’s vision about videogames I do not like, in fact, I hate it. We are going back, when the consoles were considered toys for the simple fact that they were used to play. The catalog of some consoles does not help anything to deny that reality. Who wants dolls if they have an “Imagine being a mom”? Who wants action figures having “Invizimals”? Who wants to play the ball while taking Kinect? My affirmation sounds radical and that’s the way it is, but it can not be denied that the approach of video games to the toy paradigm is evident.

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